Universe At War

Patch 3

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General Changes
  • Implemented Interoperable cross-play between Xbox and PC players in Ranked, * Quickmatch and Conquer the World modes.
  • Team voice chat fixed so that communication between players is on a team basis during tactical combat
  • Fixed an issue where difficulty for Achievements was not being tracked correctly resulting in cases where Achievements might not always unlock.
  • Fixed an issue where the Corruptors would not fire on enemies within their attack radius.
  • Fixed an issue where Defilers would walk in place if the Project Radiation ability was targeted to close to them.
  • Fixed an issue where Collectors would stop collecting because they were trying to reach resources outside the playable area.
  • AI players are now added to custom multiplayer sessions with unique color and team settings.
  • In replays objects should no longer be tinted as if under the fog of war.
  • Implemented a quality of service check for multiplayer games to improve game matching, especially in Conquer the World mode.
  • Fixed an issue where Altea's aura would not un-phase enemy units.
  • Fixed an issue where Avengers would take zero pop-cap.
  • Fixed an issue where cloaked units that have been in the sight radius of a Sight-linked unit loose their ability to cloak until Sight link is removed.
  • Fixed an issue that was having a Conquer the World player leave the session if the other player disconnected BEFORE the stats results could be reported, preventing the player who remained connected from getting the win.
  • Fixed an issue where the light/dark mode was not properly reset during a tactical battle restart.
  • Fixed an issue where units selected in a group would not respond to orders if some were locked down by a Hacker.
  • Forged Alliance Achievement Renamed to Peacebringer. Requires the player to defeat 2 ranked game or CTW opponents on the opposite platform.
Xbox 360 Specific Changes
  • Performance optimizations.
  • Fixed a random game freeze issue related to particles.
  • Fixed a random game freeze related to voice chat.
  • Fixed several Out of Sync issues, including a high-latency issues which would cause the game to go OOS instead of correctly waiting for players.
  • Added Guard mode to the special ability carousel.
  • Added Patrol mode to the special ability carousel.
  • Fixed an issue where network selection lag would cause the carousel to never come up.
  • Fixed an issue where the build queues selected from the Command carousel would randomly disappear in battle.
  • Fixed an issue with paint select decal selecting units outside its radius.
  • Mirabel now plays her unit responses.
  • Fixed an issue with Foo cores not adhering to double-click movement rules.
  • Fixed an issue where Hackers were able to be built without the Science Center.
  • Fixed the invisible radar map issue in the Novus Homeworld tutorial.
  • Fixed an issue where the A button might appear behind something in the Novus patch menu.
  • If saving a replay to a full memory unit an appropriate error message is now displayed.
  • Players can no longer incorrectly bring up the pause menu at the battle end screen.
  • Multiplayer is now properly paused when the Battle End Screen is activated after the game is over, so you don't get continuing sound and rumble effects.
  • Fixed an issue that was causing the skirmish lobby to force the pop cap *UP* to 60 if you added 3 AI even if your chosen pop cap was less than 60.
  • Fixed an issue where the Y button prompt appears off the Radar Map and fails to function when maximum build cap is reached.
  • Fixed an issue with accepting an invite while the attract movie is up.
  • Fixed issue with white texture showing up for the neutral detection array's scan pulse ability.
PC Specific Changes
  • Added Patrol mode via hotkey: Ctrl+A
  • Added progress bars to display unit/upgrade production in tactical and global modes.
  • Added multi-threaded support for systems with multi-core processors providing a large performance increase on those systems.
  • Research now available in Single Player Campaign.
  • Fixed an issue where using a laptop with a touchpad containing a horizontal and verticals scroll touch option would break the mini-map.
  • Fixed an issue where the help text would display off screen.
  • Fixed an issue where dropdown text would get cut off at extremely high resolutions.
  • Fixed an issue where tooltips for the capture ability would give an incorrect time.
  • We now hide the Private Game combo box when hosting, so you must make the decision about hosting a private game when you first create the session ... you can't change your mind later.
  • Fixed an issue which was preventing disconnected game notices from ever being displayed.
  • Game now pauses when LIVE dialog screen is up.
  • Fixed an issue which was causing multiplayer games from ending properly if the game was minimized when the battle ended. In Conquer the World this could prevent a player from being awarded a territory in some cases.
  • We now check save files to make sure they haven't been corrupted on the PC.
  • Fixed an issue where the game would crash when holding ALT key while loading and saving a game.
  • Fixed an issue with the research tree and other menus closing intermittently while in a MP game.
Novus Balance Changes
  • Hackers now autonomously lock down targets in range.
  • Constructors now repair 14% faster.
  • Increased Constructor’s FOW reveal by 20%.
  • Reduced Constructor’s build time from 18 to 13 seconds.
  • Reduced Constructor’s price from 650 to 500.
  • Increased Constructor’s crush defense from 10 to 30.
  • Increased Founder’s Prowess health from 900 to 1100.
  • Increased Founder’s FOW reveal range in Prowess mode.
  • Increased Founder’s health from 500 to 650 in performance mode.
  • Decreased Vertigo’s FOW by 10%.
  • Increased Vertigo’s health from 700 to 775.
  • Increased Vertigo’s guard radius by 15%.
  • Increased Mirabel’s base weapon damage by 20%.
  • Decreased Mirabel’s Snipe recharge from 55 to 52 seconds.
  • Increased Mirabel’s missile damage volley by 10%.
  • Increased Mirabel’s missile speed by 10%.
  • Decreased Mirabel’s missile range by 25%.
  • Increased Amplifier’s movement speed by 10%.
  • Changed Amplifier’s armor from light to heavy.
  • Decreased Amplifier’s global cost from 450 to 400.
  • Decreased Amplifier’s tactical cost from 900 to 800.
  • Decreased Amplifier’s build time from 28 to 26 seconds.
  • Increased Amplifier’s guard range by 15%.
  • Increased Amplifier’s crush from 6 to 21.
  • Increased Field Inverter’s FOW reveal by 15%.
  • Decreased Field Inverter’s global cost from 600 to 500.
  • Decreased Field Inverter’s tactical build time from 30 to 28 seconds.
  • Increased Field Inverter’s guard range by 25%.
  • Increased Field Inverter’s shield mode walk speed by 25%.
  • Increased Field Inverter’s damage by 15%.
  • Decreased Hacker’s speed by 15%
  • Increased Hacker’s guard radius by 20%
  • Increased Hacker’s cost from 500 to 600.
  • Decreased Hacker’s max targeting range on lockdown ability by 15%
  • Increased Ohm’s max attack range by 25%.
  • Increased Ohm’s run speed by 10%.
  • Increased Ohm’s health by 15%.
  • Increased Ohm’s guard radius by 20%.
  • Decreased Corruptor’s cost from 600 to 500.
  • Increased Corruptor’s guard radius by 20%.
Hierarchy Balance Changes
  • Increased Kamal’s health 900.
  • Decreased Kamal’s FOW reveal by 20%
  • Increased Nufai’s health from 700 to 750.
  • Increased Nufai’s guard radius by 15%
  • Increased Defiler’s cost from 775 to 850.
  • Increased Defiler’s build time from 26 to 30 seconds.
  • Increased Defiler popcap from 3-5 (updated)
  • Increased Saucer’s guard radius by 10%
  • Increased Saucer’s popcap from 3 to 4.
  • Decreased Saucer’s build time from 30 to 28 seconds.
  • Decreased Saucer’s cost from 825 to 750.
  • Increased Saucer’s speed by 10%.
Masari Balance Changes
  • Decreased Light Mine damage by 50% for standard and upgraded figment mines.
  • Increased Charos, Zessus, Altea and Disciple’s guard radius by 15%
  • Increased Zessus’ health from 800 to 850.
  • Decreased Altea’s walk speed for both light and dark modes by 15%
  • Increased Altea’s health from 600 to 725

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