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Universe At War

Knowledge Vault

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General Edit

The Knowledge Vault is the technology structure of the Masari. It enables new structures, units, and upgrades.

Effects:
-Allows production of Seers at Skirmisher Portal
-Allows production of Conquerors at Machina
-Allows production of Oracle
-Allows production of Flight Machina
-Allows production of Sky Guardian

Production Edit

Method: Built by Architect

Prerequisites: Matter Engine

Cost: 100

Time with 1 Architect: 0:50

2 Architects: 0:25

Limit: 5

Upgrades Edit

Advanced Dark Matter Armor

Effect: Dark Matter Armor is enabled for structures

Method: Research Dark Matter Branch Suite 1


Ancient Knowledge

Effects:
-Allows the Matter Sifter upgrade for Matter Engine
-Allows the Two-Faced upgrade for Guardian
-Allows the Energy Screen upgrade for Sky Guardian
-Allows the Detection of Motion upgrade for the Oracle

Method: Direct upgrade to the Knowledge Vault

Prerequisites: None

Cost: 175

Time unassisted: 1:00

1 Architect: 0:40
2 Architects: 0:30


Burning Brilliance

Effect: Structures harm nearby enemies in Light Mode

Method: Research Light Matter Branch Suite 1


Cleansing Energy

Effect: Harmful status affects are lost when the mode is changed

Method: Research Balance Branch Suite 3


Dark Matter Affinity

Effect: Dark Matter Armor is filled when Dark Mode is entered

Method: Research Dark Matter Branch Suite 3


Dark Matter Mastery

Effect: Dark Matter Armor regenerates in combat

Method: Research Dark Matter Branch Suite 4


Forbidden Knowledge

Effects:
-Allows production of Sky Lord at Flight Machina
-Allows production of Peacebringer at Machina
-Allows The All-Seeing Eye upgrade for the Oracle

Method: Direct upgrade to the Knowledge Vault

Prerequisite: Ancient Knowledge

Cost: 250

Time unassisted: 1:40

1 Architect: 1:09
2 Architects: 0:51


Stationary Revelation

Effects: Sight range increased by 25%

Method: Research Balance Branch Suite 1

Tips Edit

-The Knowledge Vault tends to be a high priority target for base raiding by the enemy because if a Masari player loses this building, much of their technology is also lost.

-The loss of all Knowledge Vaults means any units, structures, and upgrades enabled by the Vaults may no longer be produced. Any Flight Machinae already built may still produce Inquisitors, as only the structure itself is enabled by the Vault.

-Because of the importance of this structure, experienced Masari players tend to build and upgrade more than one of these structures to avoid losing all their technology if a Knowledge Vault is destroyed.

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