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Assembly Walker

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"[...]use Assembly Walkers to build them!" -Nufai
Assembly Walker
Assembly Walker
Affiliation:The Hierarchy
Type:Land Giant, Mobile Structure, Production Walker
Health:Health depends on condition of death puzzle.
Death Puzzle:Outer Arms + Crown + Hardpoints -> Shield Generator x2 -> Core
Armor:Alien Hardpoint/Alien Hardpoint Armor
Movement Type:Large Walker
Speed:0.25
Sight Range:270
Cost:2200RM
Time:1:10
Popcap:1 (Walker Cap)
Produced From:Glyph Carver (Requires Reaper Drone)
Special Ability:Hardpoints, Fire Beam Cannon (requires Beam Cannon hardpoint), Produce Vehicles
Weapon:Plasma Blob, Mass Driver (Requires hardpoint), Electric Arc (requires hardpoint), Plasma Beam Cannon (requires hardpoint)
Damage:Plasma Blob: 50 Mass Driver: Electric Arch: Beam Cannon:
Upgrades:Fast Ordering (Quantum-2), Foo Longitivity (Assault-2), Enhanced Locomoters (Assault 4), Molecular Armor (Quantum-3) Quantum Ordnance (Quantum-3), Volatile Reactors (Mutagen-1), Irradiated Shots (Mutagen-1), Gamma Radiation (Mutagen-3)

The Assembly Walker is one of the two production walkers for the Hierarchy and replaces both a Vehicle Factory and Aircraft Factory for the faction.

GeneralEdit

Like the Habitat Walker, the Assembly Walker is a massive, quadrupedal walker armed with plasma cannons and a teleportion system. The Walker's upper body features two large arms on either side of the main body and a giant teleport device on its back. At the front of the Assembly Walker is a large dish-like structure that serves as the exit-point for units to teleport to the ground (or air in the case of Saucers). The Assembly Walker's six anti-ground plasma cannon barrels are mounted around this dish.

Like the other large Hierarchy walkers, the Assembly Walker can crush almost anything in its path and traverse nearly any terrain, including cliffs.

CampaignEdit

The Assembly Walker first appears as part of a large task force sent to destroy a group of human villages in Turkmenistan, conveniently the same place where Novus had been constructing their Home Portal. As soon as the walker arrived, it made its way off towards the Novus base on its rampage. Fortunately, the Novus hero Mirabel was present and her forces managed to destroy the walker before it could reach the Home Portal. Later, a pair of Assembly Walkers outfitted with Beam Cannons and Mass Drivers were encountered guarding a Material Uplink, posing a major hazard for Novus forces, but where destroyed to allow Mirabel to be teleported up to a Hierarchy command ship. Aboard the alien vessel, another Assembly Walker was present within a holding rack, from where it would fire on Mirabel if she passed by. As their final act in the Novus campaign, a pair of the walkers where sent as the first wave against Novus' Middle Eastern base, producing Defilers as they marched closer.

In the Hierarchy campaign, Orlok is only provided with these powerful walkers twice: First during his mission with the Purifier, where one Assembly Walker was being used by Nufai to guard his base, and later during Orlok's rebellion.

During Prince Zessus' escape from a Hierarchy compound, an Assembly walker was called as reinforcements to take out the Masari base that had been set up by the Prince. This walker, curiously, had no leg hardpoints but was outfitted with Mass Drivers and a Beam Cannon.

Tactical ApplicationEdit

Assembly Walkers typically serve as the main assault walker due to their superior durability over their infantry producing counterpart, wider selection of weapon hardpoints, and its access to repair. Like the Habitat Walker, the Assembly walker is able to produce units for escort and attack as well as trample most objects under their legs.

Hierarchy Mirror matches are generally dominated by Assembly Walkers, as all of their units are capable against enemy walkers and the weapon hardpoints unlocked by the Assault branch are also excellent in walker-to-walker engagements. Against Masari, the Assembly Walker is not quite as effective in the early game due to the Masari Disciple being a very cost-efficent counter to the expensive vehicles produced by the Assembly Walker.

While potent, the Assembly Walker does take longer than the Habitat Walker for its Glyph to be carved and scanned and the units it produces are generally twice the cost of those produced by the Habitat Walker (baring research-locked units). The Assembly Walker also has one fewer crown socket which means it sacrificers some of its potential offensive power to attach production pods or additional turrets.

Units ProducedEdit

Saucer
Defiler (requires Defiler Pod hardpoint)
Phase Tank (requies Phase Tank Pod hardpoint)

HardpointsEdit

Main article: Hardpoints

The Assembly Walker has 3 body hardpoint sockets and 4 leg hardpoint sockets. When a leg socket is destroyed, the Walker's speed is reduced. Each existing leg increases the Walker's speed by 10%. Destroying the front panel, left arm, and right arm sockets reveal the Walker's core, left shield generator, and right shield generator respectively. The shield generators must be destroyed before the core may be attacked. When the core is destroyed, the Walker collapses.


Internal HardpointsEdit

  • Assembly Walker Core

Effect: Destruction of this results in destruction of the Assembly Walker
Prerequisites: Destruction of front panel socket
Cost: N/A
Time: N/A
Health: 600
Armor: Alien Walker
Note: Cannot be attacked until shield generators are destroyed


  • Shield Generator Right/Left

Effect: Prevents damage to Assembly Walker Core until both are destroyed
Prerequisites: Destruction of right arm and left arm sockets
Cost: N/A
Time: N/A
Health: 350
Armor: Alien Walker Hardpoint

Crown/Arm hardpointsEdit

  • Defiler Pod
    WalkerDefilerPod

    Defiler Pod

Effect: Allows production of Defilers.
Prerequisites: None
Cost: 500
Time: 0:14
Health: 400
Armor: Alien Walker Hardpoint


  • Phase Tank Pod
Effect: Allows production of Phase Tanks.
WalkerTankPod

Phase Tank Pod

Prerequisites: Research Quantum Branch Suite 2
Cost: 700
Time: 0:18
Health: 400
Armor: Alien Walker Hardpoint


  • Armor Plating
    AssemblyHeadArmor

    Crown Socket Armor

AssemblyArmArmor

Arm Socket Armor

Effect: Covers the hardpoint in a durable alloy for added protection.

Prerequisites: None
Cost: 700
Time: 0:20
Health: 1,000
Armor: Alien Walker Hardpoint Armor


  • Range Enhancer
    WalkerRangeEnhancer

    Range Enhancer.

Effect: Increases the range of all Walker weapons and abilities by 20% each.
Prerequisites: Research Assault Branch Suite 1
Cost: 700
Time: 0:20 Health: 700
Armor: Alien Walker Hardpoint


  • Weapon Accelerator
    WalkerAccelerator

    Weapon Accelerator.

Effect: Reduces reload and recharge times of Walker weapons and abilities by 20% each.
Prerequisites: None
Cost: 700
Time: 0:20
Health: 700
Armor: Alien Walker Hardpoint


  • Mass Driver
    MassDriverHP

    Mass Driver

Effect: Adds an inaccurate but powerful turret that knocks back small targets and cannot be redirected. Highly effective against vehicles and structures.
Prerequisites: Research Assault Branch Suite 3
Cost: 1,000
Time: 0:24
Health: 1,000
Armor: Alien Walker Hardpoint


  • Beam Cannon
    BeamCannon

    Beam Cannon

Effect: Allows the walker to fire a powerful beam that sweeps the targeted area, dealing massive direct damage to objects touched by the beam and causing secondary explosions along the ground behind the beam.
Prerequisites: Research Assault Branch Suite 4
Cooldown: 0:40 (from firing)
Cost: 1,300
Time: 0:30
Health: 1,000
Armor: Alien Walker Hardpoint

Leg HardpointsEdit

  • Armor Plating
    AssemblyLegArmor

    Leg Armor.

Effect: Covers socket with durable alloy for added protection of the socket.
Prerequisites: None
Cost: 700
Time: 0:20
Health: 1,000
Armor: Alien Walker Hardpoint Armor

  • Repair Chamber
    WalkerRepair

    Repair Chamber.

Effect: Generates 3 plasma orbs like those of a Saucer which will conduct repairs on their host Walker. Note: The plasma orbs cannot repair destroyed sockets.
Cost: 400
Time: 0:16
Health: 350
Armor: Alien Walker Hardpoint

  • Cost Optimizer
    WalkerOptimizer

    Cost Optimizer.

Effect: Reduces unit resource costs for all units produced by the walker by 8% each.
Prerequisites: None
Cost: 300
Time: 0:15
Health: 250
Armor: Alien Walker Hardpoint

  • Teleport Accelerator
    WalkerTeleAccelerator

    Teleport Accellerator.

Effect: Reduces unit build times by 12% each for all units produced by the walker.
Prerequisites: None
Cost: 300
Time: 0:15
Health: 250
Armor: Alien Walker Hardpoint

  • Plasma Turret
    Assembly Plasma Cannon HP

    Plasma Cannon.

Effect: Adds an additional plasma weapon.
Prerequisites: None
Cost: 800
Time: 0:22
Range: 0-280
Damage: 35
Shots per burst: 1
Recharge: 3.0 seconds
Health: 800
Armor: Alien Walker Hardpoint

  • Arc Turret
    WalkerArcTurret

    Arc Turret.

Effect: Adds an anti-air electricity weapon.
Prerequisites: Research Assault Branch Suite 1
Cost: 800
Time: 0:20
Damage: 11.4%
Recharge: 3.0 seconds
Health: 800
Armor: Alien Walker Hardpoint

UpgradesEdit

Advanced Mutagens
Effect: Killed organics become Mutant Slaves and last longer
Method: Research Mutagen Branch Suite 3

Fast Ordering
Effect: Glyphs carve 25% faster
Method: Research Quantum Branch Suite 2

Foo Longetivity
Effect: Orbs last longer away from the Repair Chamber
Method: Research Assault Branch Suite 2

Gamma Radiation
Effect: Radiation effects increased by 50%
Method: Research Mutagen Branch Suite 3

Irradiated Shots
Effect: Plasma bolts are irradiated
Method: Research Mutagen Branch Suite 1

Locomotor Enhancement
Effect: Movement, rotation and speed increased by 60%
Method: Research Assault Branch Suite 4

Molecular Armor
Effect: Drastically lowers damage taken by 50%
Method: Research Quantum Branch Suite 3

Quantum Ordnance
Effect: Plasma does 20% more damage
Method: Research Quantum Branch Suite 3

Volatile Reactors
Effect: Creates radioactive cloud when destroyed
Method: Research Mutagen Branch Suite 1


TriviaEdit

Assembly concept

Assembly Walker concept art

  • The Assembly Walker had a slight change in appearance between the Universe at War Beta and final retail game. The "face" teleport dish had it's design changed and the torso also had a minor texture change. These changes appear to have been at the last minute as the original beta model of the Assembly Walker is still seen during the Hierarchy cutscenes and the original model is used for the "ghost" that appears when selected for construction.
  • Its stated ingame that the Assembly walker is a newer model of walker, explaining it not being seen very often . Before its introduction in Turkmenistan, the Hierarchy instead used transport saucers to deliver vehicle units to battle.

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