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Amplifier
Amplifier
Affiliation:Novus
Type: Inorganic, Hover Vehicle, Siege Unit
Health:500
Armor: Novus Vehicle Heavy
Movement Type: Hover
Speed: 1.9
Sight Range: 270
Cost: 800RM
Time: 0:26
Popcap: 4
Produced From:Vehicle Assembly Plant
Special Ability:Harmonic Pulse, Flow (with Advanced Flow)
Weapon: Sonic Resonance (DoT), Harmonic Pulse (AoE)
Damage: Sonic Resonance: 10 damage per second for 3 seconds -> 30 damage per second for 6 seconds -> 50 damage per second every second thereafter, Harmonic Pulse: 28, 12.2 DPS (75, 32.6 DPS vs structures)
Upgrades: Nanite Purification (Flow 3), Rapid Flow (Flow 1), Advanced Flow (Flow 3), Nanite Refinement (Nanotech 4), Cascade Resonance (Flow 4)

General[]

The Amplifier serves as a long-range fire support unit for Novus, employing concentrated Sonic attacks against the enemy. The primary sonic resonator attack deals damage over time to a targeted ground object and gains power the longer it focuses on said target, going through three stages. It also prevents the target from activating special abilities or firing. This attack is strong against structures and Masari Dark Matter Armor but weak against heroes and abysmal against infantry. Its harmonic pulse deals high point blank area of effect damage and knocks back infantry, although the Amplifier cannot move while using it. This attack is especially strong against structures and infantry while dealing fair damage to most other targets that enter the pulse.


Production[]

Method: Built by Vehicle Assembly Plant

Prerequisites:
Wave Processor upgrade to Vehicle Assembly Plant

Cost: 800

Time: 0:26

Pop: 4

Special Abilities[]

Harmonic Pulse/Sonic Resonator

Effect: Toggles between attack modes

Cooldown: 0:06

Upgrades[]

Advanced Flow

Effect: Can use flow network when ordered

Method: Research Flow Branch Suite 3

Upgrades[]

  • Cascade Resonance

Effect: The sonic resonator attacks up to 5 objects within 150 units of the target provided they are the same type of object
Method: Research Flow Branch Suite 4


  • Nanite Purification

Effect: Harmful status effects are lost when the flow network is used
Method: Research Flow Branch Suite 3

  • Nanite Refinement

Effect: Price reduced by 25%
Method: Research Nanotech Branch Suite 4


  • Rapid Flow

Effect: Flow speed increased by 50%
Method: Research Flow Branch Suite 1

Unit Quotes[]

Some quotes may not be used ingame.
- Amplifier active.
- Frequency is clear.
- The signal is strong.
- Modulating.
- I avoid silence.
- Initiating sonic attack.
- Broadcasting pain.
- Volume hurts.
- Frequency overload!
- Sonic shock.
- Resonating . . .
- Jamming their frequency.
- Amplifying wavelength.
- Volume overload!
- Shattering the silence.
- Improving reception.
- Changing channels.
- Crossing the spectrum.
- Monitoring the airwaves.
- Adjusting waveform.
- Riding the subcurrent.
- Clear of static.
- Improving reception.
- Spinning the dial.
- I'm built for harmonics, not speed.
- Harmonic pulse commencing.
- Projecting harmonic attack.
-->

Tips[]

  • Move the Amplifier to the middle of a enemy base and activate their Harmonic Wave ability.
  • Amplifiers have extraordinary range, which means that other units can scout for the Amplifier. Once the target is painted, the Amplifier can deploy, thereby contributing to the battle while staying safe at the same time. Blade Troopers are a good fit for this role as they have stealth, and can also draw fire with their free clones, if needed. Vertigo also works for similar reasons.
  • Amplifiers are fragile, and easily destroyed when unprotected. Always guard your Amplifiers.
  • Cascade Resonance makes Amplifiers devastating against Habitat Walkers, because the crown sockets are all the same "type of unit" and are close enough together that an Amplifier shooting any crown socket will automatically shoot all 4 of them. Combine this with their large range to take down Habitat Walkers with ease.
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